Updated
Updated · Tom's Hardware · Jun 21
Microsoft Researcher Builds 1-Bit Neural Network in Age of Empires II as 57% of LLM Papers Anthropomorphize AI
Updated
Updated · Tom's Hardware · Jun 21

Microsoft Researcher Builds 1-Bit Neural Network in Age of Empires II as 57% of LLM Papers Anthropomorphize AI

3 articles · Updated · Tom's Hardware · Jun 21

Summary

  • Adrian de Wynter used Age of Empires II goats as bits to build a working NAND gate and 1-bit perceptron, arguing that if such systems seem human-like, chatbot consciousness claims should look equally absurd.
  • The setup was deliberately minimal rather than a full LLM, showing that a basic neural-network building block can be recreated in-game with goats, grass and bridges.
  • In a review of 337 computer-science papers from the past two years, de Wynter found 57% assumed LLMs could have human-like traits, a bias he says can shape testing and conclusions.
  • He argues interfaces do much of the anthropomorphizing work: chatbots' conversational style invites users to project personality or consciousness, a tendency AI companies may have little incentive to discourage.

Insights

As some labs pursue 'psychological alignment,' does a video game with goats reveal the truth about AI consciousness?
With 90% of online content soon to be AI-made, can transparency laws overcome our instinct to humanize technology?
If an AI can be trained to perfectly mimic suffering, what does that mean for its moral status and rights?