Updated
Updated · GamingBolt · Jul 25
OtherSide Halts Thick as Thieves Content, Builds Peer-to-Peer Co-op With Fewer Than 10 Staff
Updated
Updated · GamingBolt · Jul 25

OtherSide Halts Thick as Thieves Content, Builds Peer-to-Peer Co-op With Fewer Than 10 Staff

3 articles · Updated · GamingBolt · Jul 25

Summary

  • OtherSide said Thick as Thieves will get no new content, modes or systems as the studio shrinks to fewer than 10 employees after recent cuts.
  • A small remaining team is instead rebuilding online co-op around peer-to-peer networking so the May PC release stays playable without dedicated cloud servers.
  • Megabit will take over maintenance after that work is finished, while solo offline play and two-player online co-op are expected to work much as before.
  • The retrenchment follows June layoffs of 17 staff after project Argos was canceled, and the studio says it currently has no plans to make future games.

Insights

Why did a legendary studio's highly anticipated heist game collapse into a two-map release before abandoning its servers entirely?
With fewer than ten employees left, is the publisher's promise to maintain this failed multiplayer game just a clever PR illusion?
Could this dying stealth game's desperate switch to peer-to-peer servers secretly save the gaming industry from losing dead live-service titles?