A three-hour hands-on preview cast Silent Hill: Townfall as a strong first-person entry, with Screen Burn’s 1990s Scottish setting of St. Amelia leaning into fog, trauma and stealth-driven dread.
The CRTV device anchors play by guiding navigation through tuned video clues, marking enemies through radio signals and powering environmental puzzles that tie solutions directly to the town’s story.
Combat looked deliberately weak—Simon mainly uses 2x4 planks and a loud revolver with scarce ammo—so hiding, tracking patrols and route planning carry most encounters.
Story details point to a town wrecked by disease, mutation and corporate abuse: Simon, an American outsider with an IV in his hand, searches for nurse Zoe Ellis as clues reference protests against the CEG.
Konami will release Townfall on Sept. 24 for PlayStation 5 and PC, extending Silent Hill’s recent anthology-style push after Silent Hill 2 remake and Silent Hill f.