Updated
Updated · Ars Technica · Aug 7
Bethesda Releases 19-Level Quake Campaign for 30th Anniversary
Updated
Updated · Ars Technica · Aug 7

Bethesda Releases 19-Level Quake Campaign for 30th Anniversary

3 articles · Updated · Ars Technica · Aug 7

Summary

  • Bethesda launched “Dawn of the Machine,” a new Quake campaign chapter marking 30 years since id Software released the original game.
  • MachineGames developed the 19-level add-on with id Software through its “Quake Club” team, adding a time-loop mechanic, shifting teleportation sequences, new music, and enemy and weapon variants.
  • The maps push beyond late-1990s Quake design partly through Trenchbroom, a modern editor that lets the team build larger, more elaborate levels on current systems.
  • The release extends a recent run of new Quake chapters from MachineGames, following earlier anniversary-era expansions aimed at giving veteran players a fresh take on the classic shooter.

Insights

Will the reimagined enemies in Dawn of the Machine prove too deadly even for seasoned Quake veterans?
What dark secrets lie within the Nightmare Machine, and can Ranger finally escape Quake's looping dimension?
How did a passionate side project reinvent a 30-year-old gaming masterpiece without losing its original horror?