Updated
Updated · Eurogamer.net · Aug 10
id Software Developer Says 2016-Style Doom Is Impossible After 50% Staff Cut
Updated
Updated · Eurogamer.net · Aug 10

id Software Developer Says 2016-Style Doom Is Impossible After 50% Staff Cut

3 articles · Updated · Eurogamer.net · Aug 10

Summary

  • Chris Hayes, id Software's lead services provider, said the studio can no longer make a triple-A game like 2016's Doom because layoffs left it with "half the people" and wiped out entire disciplines.
  • Hayes rejected management's message that id is still unchanged, saying "we're half the same id" and alleging studio heads were given Microsoft talking points to keep remaining developers from leaving.
  • On the same podcast, he challenged Microsoft's claim that id still has roughly Doom 2016-era staffing, saying the company says "close to" because the current headcount is lower than that game's credits suggest.
  • Hayes also questioned how Microsoft judges Bethesda-era sales in a Game Pass model, arguing decision-makers behind the cuts do not understand game development, art or the business.
  • The comments follow last month's Xbox reset, under which Microsoft said it would eliminate 3,200 jobs across its studios; an earlier report said id Software cut at least 136 roles.

Insights

With entire departments gutted, can Microsoft actually deliver its secret John Wick-style project and next Doom without the legendary id Tech team?
Fired immediately after shipping a major update, will id Software's new union successfully fight back against Xbox's brutal video-call terminations?
Are corporate executives sacrificing the gaming industry's top talent for short-term stock bumps while falsely claiming studios remain perfectly healthy?