Updated
Updated · GamesIndustry.biz · Aug 11
Remedy Q2 Revenue Falls 40% to €10.2 Million as Control Resonant Marketing Lifts Losses
Updated
Updated · GamesIndustry.biz · Aug 11

Remedy Q2 Revenue Falls 40% to €10.2 Million as Control Resonant Marketing Lifts Losses

3 articles · Updated · GamesIndustry.biz · Aug 11

Summary

  • €10.2 million in Q2 revenue and €23.3 million in H1 revenue marked declines of 40% and 23.1%, while Remedy's Q2 operating loss widened to €3.9 million from €0.5 million a year earlier.
  • Remedy said the drop reflected a tougher comparison with last year's FBC: Firebreak launch and heavier marketing spending ahead of Control Resonant's September 24 release.
  • Control Resonant pre-orders opened with what the company called healthy momentum, ranking among the top three pre-ordered PlayStation games in the US, Germany and Brazil.
  • €3.8 million in game sales and royalties fell from €9.5 million a year earlier, though Control sales rose in Q2 and Alan Wake 2 passed 3 million lifetime sales.
  • Remedy said its catalog and development work on Control Resonant and the Max Payne 1 & 2 remake are supporting the business as it heads toward what it calls its biggest launch yet.

Insights

With revenue plunging, can Remedy's massive gamble on an RPG-style sequel save their ambitious financial goals next month?
Why is Remedy rejecting the industry's AI trend while betting millions on a transmedia universe with Annapurna?
Will the radical shift to open-world melee combat alienate hardcore fans just weeks before the studio's most critical launch?