Updated
Updated · IGN · Aug 7
Control Resonant Replaces Guns With 3-Form Aberrant, Pushing Deeper Into Action RPG Combat
Updated
Updated · IGN · Aug 7

Control Resonant Replaces Guns With 3-Form Aberrant, Pushing Deeper Into Action RPG Combat

1 articles · Updated · IGN · Aug 7

Summary

  • Remedy has overhauled Control Resonant’s combat around The Aberrant, a shapeshifting melee weapon that replaces the original game’s gunplay and anchors a more action-RPG-driven system.
  • Three primary forms open the game—Flurry dual blades, single-target Slice and crowd-control Slash—while primary, secondary and combo-ender slots let players build fast, immediate attack chains.
  • Remedy said it cut parry and deflect mechanics to keep combat aggressive, steering Dylan toward dashes, jumps, shields and health pickups instead of cover or reactive defense.
  • Multiple city zones in a Hiss-ravaged Manhattan are built for that approach, with vertical arenas, flying enemies and traversal abilities such as Reach unlocked through dungeon-like Fault missions.
  • The shift extends ideas Remedy considered during 2019’s Control, as the studio leans further into customization, movement and close-quarters combat for its next evolution of the series.

Insights

What dark secrets hide in the twisted Manhattan zones, and can Remedy successfully pivot to a pure action-RPG?
With Remedy ditching guns for melee, will Dylan's aggressive new combat style alienate hardcore fans of the original shooter?
As the September release looms, how will the controversial removal of defensive mechanics impact the game's high-speed paranormal battles?