Updated
Updated · Wccftech · Aug 13
S-GAME Sets RTX 5080 for Phantom Blade Zero 4K Path Tracing Ahead of Oct. 29 Launch
Updated
Updated · Wccftech · Aug 13

S-GAME Sets RTX 5080 for Phantom Blade Zero 4K Path Tracing Ahead of Oct. 29 Launch

3 articles · Updated · Wccftech · Aug 13

Summary

  • Phantom Blade Zero will need an RTX 5080 16GB for 2160p/60 FPS path tracing with upscaling on PC, while ray tracing at 1080p/60 is listed for an RTX 5060 8GB.
  • Baseline requirements are far lighter: a GTX 1660 6GB or RX 5500 XT 8GB for 1080p/30, and an RTX 3060 Ti 8GB or RX 6700 XT 12GB for 1440p/60, both with 16GB RAM and an SSD.
  • S-GAME had said players would not be forced into costly hardware upgrades during the component crunch, and the new specs largely keep minimum and recommended demands moderate.
  • The PC version will support DLSS 4.5 Super Resolution and Multi Frame Generation; S-GAME has not confirmed AMD FSR or Intel XeSS.
  • The requirements follow pre-orders opening for the Unreal Engine 5 action RPG, which launches on October 29 for PC and PS5, with unspecified PS5 Pro enhancements also planned.

Insights

With mandatory upscaling and Denuvo included, will Phantom Blade Zero's stunning Unreal Engine 5 visuals come at a hidden cost for PC gamers?
Can this highly anticipated Kungfu Punk RPG truly escape the Souls-like shadow while borrowing heavily from Sekiro's intense combat mechanics?
What unexpected secret forced a 50-day delay for an action RPG that has already gone gold ahead of its October release?