Updated
Updated · AltChar · Aug 12
Helldivers 2 Rolls Out Update 7.0.0, Doubling Level Cap to 300
Updated
Updated · AltChar · Aug 12

Helldivers 2 Rolls Out Update 7.0.0, Doubling Level Cap to 300

3 articles · Updated · AltChar · Aug 12

Summary

  • Update 7.0.0, titled Devoid of Liberty, pushes Helldivers 2’s Galactic War toward the Void with two new mutated Illuminate enemies—the regenerating Crusher and the agile, disarming Wretch.
  • SEAF troops can now spawn as a planet modifier and fight alongside players, using improved AI, new loadouts and the ability to destroy enemy spawn markers mid-mission.
  • Level progression now extends from 150 to 300, while Assisted Reloads no longer require both players to carry matching ammo—loosening squad loadout restrictions.
  • The patch also buffs the GATER vehicle with higher speed, handling, ammo and health, expands emote slots to 8 from 4, and tweaks weapons including Eagle Napalm and Anti-Tank Mines.
  • A Warhammer 40,000-themed Castellan’s Creed Warbond is also on the way as Arrowhead folds in broad bug fixes and visual improvements shaped by community feedback.

Insights

With heavily regenerating Crushers joining the fray, have the new weapon buffs truly leveled the playing field for veteran Helldivers?
What hidden dangers lurk in the new Void biome that even the heavily armed Warhammer crossover gear might struggle to survive?
Does the massive level 300 cap increase signal a much darker, longer war against the Illuminate than Arrowhead is letting on?