Updated
Updated · Wccftech · Aug 13
Marvel's Wolverine Targets 60FPS Ray Tracing by Default on PS5 Ahead of Sept. 15 Launch
Updated
Updated · Wccftech · Aug 13

Marvel's Wolverine Targets 60FPS Ray Tracing by Default on PS5 Ahead of Sept. 15 Launch

3 articles · Updated · Wccftech · Aug 13

Summary

  • Insomniac said Marvel's Wolverine will ship with 60 frames per second and ray tracing enabled as the default mode on the base PS5, a first for the studio.
  • Mike Fitzgerald told IGN the team built the game around that target from the start, rather than adding a ray-traced performance mode late as it had done before.
  • The tech push supports broader environments than Spider-Man, with Canada wilderness and Madripoor featuring reactive foliage, jungles and mostly destructible props that respond with physically accurate effects.
  • Replay features include Mission Replay, collectible whiskey bottles tied to progression, material crates for suit unlocks, Nightmare Doors trials and New Game Plus available at launch.
  • Marvel's Wolverine launches exclusively on PlayStation 5 on Sept. 15.

Insights

How will the base PS5 handle forced ray tracing at 60fps without melting during Wolverine's most destructive, gore-filled rampages?
Will abandoning Spider-Man's massive open world for a linear, blood-soaked adventure be Insomniac's greatest triumph or their biggest mistake?
With the X-Men erased from this timeline, what dark secret connects Logan and Jean Grey in this brutal new universe?