Updated
Updated · games.gg · Aug 12
Control Resonant Expands to 30-35 Hours, Pushing Completionist Runs to 50
Updated
Updated · games.gg · Aug 12

Control Resonant Expands to 30-35 Hours, Pushing Completionist Runs to 50

1 articles · Updated · games.gg · Aug 12

Summary

  • September 24 launch title Control Resonant is expected to take about 30 hours on the critical path, with Remedy communications director Thomas Puha finishing a fuller first run in 35 hours.
  • 45 to 50 hours is the projected completionist range, driven by side content across open Manhattan districts and deeper hack-and-slash combat with weapon, skill and build progression.
  • 12 to 15 hours was the main-story length of the original Control, making Resonant roughly twice as long as Remedy shifts from the Oldest House's linear structure to larger explorable zones.
  • No prior playthrough is required: Remedy says the story stands alone, and players who skipped the first game will get a built-in recap before starting.

Insights

Why did Remedy abandon their winning shooter formula to make Jesse’s brother the star of a massive 50-hour melee RPG?
Can a paranaturally warped Manhattan filled with hostile vending machines keep players hooked for 50 hours without the original protagonist?
With the Hiss escaping the Oldest House, what dark secrets will Dylan uncover in Manhattan seven years after his coma?