Updated
Updated · Aftermath · Aug 14
Patrice Désilets Defends AI Use in 1666: Amsterdam Reveal Despite 12-Plus Artists
Updated
Updated · Aftermath · Aug 14

Patrice Désilets Defends AI Use in 1666: Amsterdam Reveal Despite 12-Plus Artists

1 articles · Updated · Aftermath · Aug 14

Summary

  • Patrice Désilets told Eurogamer the AI-generated imagery in 1666: Amsterdam’s reveal came from assets the team “didn’t retouch enough,” and said no AI will be used anywhere in the game.
  • In defending that choice, he said AI can generate 75 variations in seconds and that the small team had become so used to the tool “we didn’t even realise it was AI any more.”
  • Those remarks landed badly because Désilets also said the game has “over a dozen” professional artists, while AI-generated art in game development already faces strong public resistance.
  • At a press event in Amsterdam, he also avoided a broader debate on AI in front of journalists, underscoring how the controversy is still overshadowing attention on the upcoming game.

Insights

How did obvious AI-generated imagery slip into a major game reveal, and can the studio truly erase it before the 2026 launch?
Will the creator of Assassin's Creed sacrifice his ambitious new time-travel game to appease the massive backlash against artificial intelligence?
If a small studio bans AI to survive a PR nightmare, can they still deliver a massive decades-in-the-making supernatural epic?