Updated
Updated · Engadget · Aug 16
Nintendo Chose 3.15-Inch GameCube Discs to Cut $20 Fees and Deter Piracy
Updated
Updated · Engadget · Aug 16

Nintendo Chose 3.15-Inch GameCube Discs to Cut $20 Fees and Deter Piracy

2 articles · Updated · Engadget · Aug 16

Summary

  • Nintendo’s proprietary GameCube miniDVDs measured 3.15 inches and held just under 1.5GB, making them unreadable by standard DVD drives and harder to pirate in the early 2000s.
  • That format also helped Nintendo avoid about $20 in DVD Forum royalties per console and use a smaller optical drive, supporting the GameCube’s $200 launch price versus $300 for the PS2 and Xbox.
  • Smaller discs brought user benefits too: Nintendo says the shorter read distance helped loading times, while the compact drive contributed to a lighter 5.7-pound console compared with the original Xbox’s 8.8 pounds.
  • The trade-off likely hurt sales because the GameCube could not play DVD movies, unlike the PS2 and, with a $30 add-on, the Xbox; Nintendo’s console sold 21.74 million units versus 24 million for Xbox and 160 million for PS2.

Insights

How did Nintendo's extreme anti-piracy mini-discs force developers to drastically butcher their games just to fit the format?
Did saving a mere $20 on licensing fees ultimately cost Nintendo the 2000s console war against the PlayStation 2?