Updated
Updated · Push Square · Aug 18
Mortal Shell 2 Wins Praise in 30-Hour PS5 Review as 8 Shells Deepen Combat
Updated
Updated · Push Square · Aug 18

Mortal Shell 2 Wins Praise in 30-Hour PS5 Review as 8 Shells Deepen Combat

3 articles · Updated · Push Square · Aug 18

Summary

  • A 30-hour PS5 review calls Mortal Shell 2 a stronger sequel, saying it packs multiple biomes, dozens of bosses and dense dungeons into a focused soulslike campaign.
  • Eight shell classes, no stamina meter and sidearms from shotguns to miniguns give combat a faster, more flexible feel, while refundable skill points make experimentation easier than in many genre peers.
  • Its interconnected open world and heavy-metal aesthetic earn praise for enemy variety and inventive encounters, from accordion-playing hags to a boss commanding demonic sheep.
  • The review says the game loses momentum late on: an Ova collection gate forces map-scouring and backtracking, and an overpowered endgame leaves final bosses short on challenge.
  • On PS5 and PS5 Pro, Quality and Performance modes target 30fps and 60fps; frame dips appear occasionally, but technical performance is described as mostly smooth.

Insights

Did developers sacrifice pacing to pad out this ambitious 30-hour sequel with frustrating late-game backtracking?
How do bizarre encounters like rocket-powered scooter bosses fit into the grim, heavy-metal aesthetic of a hardcore RPG?
Does removing the stamina meter completely break traditional soulslike tension, or does it create a thrilling new combat evolution?