Black Pony Immersive Launches With 26 Staff to Build Single-Player Sims After Redfall Fallout
Updated
Updated · The Game Business · Aug 19
Black Pony Immersive Launches With 26 Staff to Build Single-Player Sims After Redfall Fallout
3 articles · Updated · The Game Business · Aug 19
Summary
A 26-person Black Pony Immersive has been operating for a year with backing from an unnamed publisher, with Arkane veterans Harvey Smith, Ben Horne and Ricardo Bare building new immersive sim games.
Smith and Horne said the studio is deliberately returning to single-player, first-person, narrative-driven design after Redfall's failed live-service push showed the risks of chasing industry trends.
Redfall still shaped the new venture: Smith said six or seven former staff returned after layoffs to ship patch 1.4, capping a project disrupted by COVID, turnover and Arkane Austin's eventual closure.
Black Pony plans a small-core model that scales with external partners, arguing leaner teams protect creative focus while avoiding the boom-and-bust staffing pressures that have battered game studios.
The launch comes as immersive sims face doubts after years without major series entries and fresh industry cuts, but Smith argued Dishonored delivered a four- to five-times return on a reasonable budget.