Updated
Updated · The Game Business · Aug 19
Black Pony Immersive Launches With 26 Staff to Build Single-Player Sims After Redfall Fallout
Updated
Updated · The Game Business · Aug 19

Black Pony Immersive Launches With 26 Staff to Build Single-Player Sims After Redfall Fallout

3 articles · Updated · The Game Business · Aug 19

Summary

  • A 26-person Black Pony Immersive has been operating for a year with backing from an unnamed publisher, with Arkane veterans Harvey Smith, Ben Horne and Ricardo Bare building new immersive sim games.
  • Smith and Horne said the studio is deliberately returning to single-player, first-person, narrative-driven design after Redfall's failed live-service push showed the risks of chasing industry trends.
  • Redfall still shaped the new venture: Smith said six or seven former staff returned after layoffs to ship patch 1.4, capping a project disrupted by COVID, turnover and Arkane Austin's eventual closure.
  • Black Pony plans a small-core model that scales with external partners, arguing leaner teams protect creative focus while avoiding the boom-and-bust staffing pressures that have battered game studios.
  • The launch comes as immersive sims face doubts after years without major series entries and fresh industry cuts, but Smith argued Dishonored delivered a four- to five-times return on a reasonable budget.

Insights

After rejecting restrictive deals, who is secretly backing Harvey Smith's ambitious new immersive sim studio?
Can a team of Arkane survivors redefine the immersive sim genre without a massive publisher budget?
What exactly does a slightly underpowered immersive sim look like, and how will it challenge traditional power fantasies?