Updated
Updated · IGN · Aug 21
Rebel Wolves Confirms 40fps Cap for Dawnwalker Consoles, Disappointing Fans Before September 3 Launch
Updated
Updated · IGN · Aug 21

Rebel Wolves Confirms 40fps Cap for Dawnwalker Consoles, Disappointing Fans Before September 3 Launch

3 articles · Updated · IGN · Aug 21

Summary

  • Rebel Wolves' new console footage shows The Blood of Dawnwalker topping out at 40fps, with PS5, PS5 Pro and Xbox Series X all offering Dynamic 4K quality modes at 30fps or balanced modes at 40fps.
  • That leaves no 60fps option on any announced console version, even on PS5 Pro, while the studio also gave no performance details for Xbox Series S.
  • Fans quickly reacted by saying they would switch to PC, where earlier details indicated the RPG can run at 60fps.
  • The frame-rate cap stands out because Dawnwalker's combat emphasizes precise swordplay, and it lands less than two weeks before the September 3 release on PC, PS5 and Xbox Series X/S.

Insights

Why is the powerful PS5 Pro unable to run this massive new dark fantasy RPG at 60fps despite an optimized engine?
With launch just days away, will The Blood of Dawnwalker's strict 40fps cap ruin its highly anticipated directional combat?
Could sacrificing frame rates for a stable launch actually be the secret weapon to avoid another Cyberpunk-style release disaster?