Updated
Updated · IGN · Aug 26
Rockstar Doubles GTA 6 Staff to 4,000, Hiring 50 Street Artists and Racecar Drivers
Updated
Updated · IGN · Aug 26

Rockstar Doubles GTA 6 Staff to 4,000, Hiring 50 Street Artists and Racecar Drivers

3 articles · Updated · IGN · Aug 26

Summary

  • Rockstar said it has roughly 4,000 employees working toward Grand Theft Auto 6, about double its 2018 size after Red Dead Redemption 2.
  • The expansion is aimed at boosting realism: a Los Angeles office is focused almost entirely on NPCs, while full-time hires include Miami stylist Jillian Carr, racecar drivers and 50 street artists.
  • Carr, hired in 2023, helped build a fashion system for Vice City’s mix of style, class and celebrity culture, underscoring Rockstar’s use of nontraditional specialists beyond core developers.
  • Rockstar also disclosed new gameplay systems—eating, working out and sleeping will affect characters—ahead of a longer GTA 6 reveal on Netflix on Thursday.

Insights

With a rumored $1.5 billion budget, will GTA 6's hyper-realistic survival mechanics redefine open-world gaming or ruin the classic arcade fun?
As the November release nears, can Rockstar's massive 4,000-developer gamble justify its unprecedented $80 price tag to casual players?
If an entire studio is dedicated solely to NPCs, just how unpredictably reactive will Vice City's citizens be when the game launches?