No Man's Sky Adds Eye-Tracked Rendering on SteamVR as Valve's Steam Frame Nears Launch
Updated
Updated · UploadVR · Sep 9
No Man's Sky Adds Eye-Tracked Rendering on SteamVR as Valve's Steam Frame Nears Launch
3 articles · Updated · UploadVR · Sep 9
Summary
Cosmos now enables eye-tracked dynamic foveated rendering on SteamVR, shifting detail to the center of a player's gaze to lift VR performance.
The update arrives just ahead of Valve's eye-tracking Steam Frame headset, a timing that could help Hello Games court a new wave of PC VR users.
2.24% of SteamVR users had a PlayStation VR2 in August 2026 and 1.51% used a Quest Pro, suggesting today's addressable eye-tracking base is still relatively small.
No Man's Sky has long been demanding in PC VR, and Hello Games already used the same technique on PS VR2 in 2023 after complaints about blurry visuals.