Silent Hill: Townfall Delivers 5 Endings but Loses Its Scares by the Finish
Updated
Updated · Polygon · Sep 21
Silent Hill: Townfall Delivers 5 Endings but Loses Its Scares by the Finish
3 articles · Updated · Polygon · Sep 21
Summary
Sept. 24-bound Silent Hill: Townfall earns praise for its opening hours, with a first-person shift, eerie sound design and a vividly realized Scottish fishing village creating strong early tension.
That tension fades as stealth-heavy encounters repeat: enemies become pattern-memorization exercises, and a later unkillable pursuer turns fear into frustration with frequent one-hit deaths.
St. Amelia’s puzzles are mostly solid, and the story’s themes—corporate abuse, imperialism and echoes of the pandemic—give the game more substance than many post-Team Silent entries.
Its biggest weakness is blunt delivery: symbolism and plot mechanics are spelled out too clearly, leaving even 5 possible endings unable to restore the series’ trademark mystery and dread.