Updated
Updated · Polygon · Sep 21
Silent Hill: Townfall Delivers 5 Endings but Loses Its Scares by the Finish
Updated
Updated · Polygon · Sep 21

Silent Hill: Townfall Delivers 5 Endings but Loses Its Scares by the Finish

3 articles · Updated · Polygon · Sep 21

Summary

  • Sept. 24-bound Silent Hill: Townfall earns praise for its opening hours, with a first-person shift, eerie sound design and a vividly realized Scottish fishing village creating strong early tension.
  • That tension fades as stealth-heavy encounters repeat: enemies become pattern-memorization exercises, and a later unkillable pursuer turns fear into frustration with frequent one-hit deaths.
  • St. Amelia’s puzzles are mostly solid, and the story’s themes—corporate abuse, imperialism and echoes of the pandemic—give the game more substance than many post-Team Silent entries.
  • Its biggest weakness is blunt delivery: symbolism and plot mechanics are spelled out too clearly, leaving even 5 possible endings unable to restore the series’ trademark mystery and dread.

Insights

With its release just days away, will Townfall's shift to first-person redefine Silent Hill or destroy its classic psychological dread?
Can the innovative CRTV mechanic save Townfall from its predictable monster encounters as players explore St. Amelia?