Updated
Updated · IGN · Sep 17
Hot Wheels Infinite Rush Disappoints Across 4 Maps as Milestone Drops Unleashed's Scale
Updated
Updated · IGN · Sep 17

Hot Wheels Infinite Rush Disappoints Across 4 Maps as Milestone Drops Unleashed's Scale

3 articles · Updated · IGN · Sep 17

Summary

  • Four modest open-world maps make Hot Wheels Infinite Rush feel generic, with the review saying the shift away from oversized toy-diorama settings strips out the spectacle that defined the Unleashed games.
  • Roughly 150 cars still look strikingly photorealistic, but about one-third are new and the roster leans heavily toward recent models while dropping movie and TV cars and even the older games' visible wear-and-tear.
  • Four vehicle classes and the core racing remain functional, yet track design is flatter and some handling quirks make drifting less satisfying than in the earlier arcade-focused entries.
  • New features including 4-player split-screen, AI support on custom tracks and wheel customization are seen as meaningful upgrades, but the review says they cannot offset bland maps and more restrictive creative tools.

Insights

Why did Hot Wheels Infinite Rush abandon its wildly successful toybox formula for a generic open world?
Can the new cityscape track builder save Infinite Rush from its own uninspired open-world design?
Are missing classic cars and pop-culture crossovers secretly being held hostage for the upcoming 2027 expansions?