Nintendo Remakes 1998 Ocarina of Time With 6 Key Switch 2 Changes
Updated
Updated · Mashable · Nov 5
Nintendo Remakes 1998 Ocarina of Time With 6 Key Switch 2 Changes
3 articles · Updated · Mashable · Nov 5
Summary
Six standout changes define Nintendo’s Switch 2 remake, from reworked boss fights and a longer day-night cycle to voiced cutscenes, altered aiming, and a weaker hookshot.
Several updates aim to modernize play: boss encounters add new attacks and animations, third-person over-the-shoulder aiming replaces first-person item use, and gyro controls support ranged weapons.
Rupees now matter more because Great Fairy upgrades that were free in 1998 can cost hundreds, pushing players toward optional content and Gold Skulltula hunts to expand Link’s wallet.
Some revisions draw criticism: the hookshot no longer reaches Kakariko rooftops, cutscenes feel longer with full voice acting, and the extended clock can make time-based waits more tedious.
The remake also continues Nintendo’s broader accessibility push after easing the Water Temple with clearer signposting, color-coded routes, and dedicated D-pad controls.