Updated
Updated · Mashable · Nov 5
Nintendo Remakes 1998 Ocarina of Time With 6 Key Switch 2 Changes
Updated
Updated · Mashable · Nov 5

Nintendo Remakes 1998 Ocarina of Time With 6 Key Switch 2 Changes

3 articles · Updated · Mashable · Nov 5

Summary

  • Six standout changes define Nintendo’s Switch 2 remake, from reworked boss fights and a longer day-night cycle to voiced cutscenes, altered aiming, and a weaker hookshot.
  • Several updates aim to modernize play: boss encounters add new attacks and animations, third-person over-the-shoulder aiming replaces first-person item use, and gyro controls support ranged weapons.
  • Rupees now matter more because Great Fairy upgrades that were free in 1998 can cost hundreds, pushing players toward optional content and Gold Skulltula hunts to expand Link’s wallet.
  • Some revisions draw criticism: the hookshot no longer reaches Kakariko rooftops, cutscenes feel longer with full voice acting, and the extended clock can make time-based waits more tedious.
  • The remake also continues Nintendo’s broader accessibility push after easing the Water Temple with clearer signposting, color-coded routes, and dedicated D-pad controls.

Insights

Beyond the infamous Water Temple, what hidden surprises does the Switch 2 remake hold for veteran Ocarina of Time players?
Did Nintendo's attempt to fix gaming's most hated dungeon accidentally destroy the very challenge that made it legendary?