Updated
Updated · The Verge · Nov 10
Rockstar Brings GTA VI to Xbox Cloud Gaming on 2 Xbox Generations
Updated
Updated · The Verge · Nov 10

Rockstar Brings GTA VI to Xbox Cloud Gaming on 2 Xbox Generations

3 articles · Updated · The Verge · Nov 10

Summary

  • Next week’s GTA VI launch will include Xbox Cloud Gaming on Xbox Series X/S and Xbox One, letting older Xbox One owners play without buying new hardware.
  • Xbox cloud access appears limited to consoles—not phones, PCs, the web or TVs—and Rockstar says streamed play will use Xbox Series S graphics settings.
  • Rockstar also confirmed GTA VI will run at 30fps across PS5, PS5 Pro and Xbox Series S/X, with PS5 Pro adding ray-traced shadows and PSSR support.
  • Asha Sharma called the arrangement the first step in a 10-year partnership with Take-Two, while Microsoft said GTA VI is already the most pre-ordered game ever on its store.
  • The setup effectively gives Xbox launch-time cloud streaming exclusivity for GTA VI, even as Rockstar says the game will also support Remote Play on PlayStation and Xbox.

Insights

If even the PS5 Pro is locked at 30fps for GTA VI, what does this mean for the future of console gaming performance?
With new cloud playtime limits starting this November, how will Xbox One players manage to finish a massive game like GTA VI?
Why is Microsoft restricting a cloud-streamed game to physical consoles instead of allowing it on phones and PCs at launch?