Updated
Updated · Game Informer · Nov 10
GTA VI Targets 30 FPS on All Consoles as PS5 Pro Adds Ray-Traced Shadows
Updated
Updated · Game Informer · Nov 10

GTA VI Targets 30 FPS on All Consoles as PS5 Pro Adds Ray-Traced Shadows

3 articles · Updated · Game Informer · Nov 10

Summary

  • Rockstar said Grand Theft Auto VI will run at 30 frames per second across PS5, PS5 Pro and Xbox Series X/S when it launches on November 19.
  • PS5 Pro gets the clearest upgrade set: PlayStation Spectral Super Resolution for improved clarity and ray-traced shadows that Rockstar says are exclusive to that model.
  • PS5 and PS5 Pro also add DualSense haptics, Tempest 3D audio support and faster load times, which Rockstar said make the game play best on PlayStation 5 consoles.
  • Preloads opened today, while Rockstar said Xbox Cloud Gaming on Series X/S and Xbox One will use Xbox Series S graphics settings and the game will support Remote Play on both platforms.

Insights

Rockstar claims the game plays best on PlayStation, but what does this mean for millions of Xbox players awaiting launch?
Why is the most anticipated game of the decade forcing players to settle for 30 frames per second on next-gen consoles?
With a massive 212GB install size, what groundbreaking secrets are hidden within the incredibly dense open world of GTA VI?