$779 million in gaming revenue made AMD’s gaming unit its smallest segment in Q2, even as total company revenue jumped 50% year over year to a record $11.5 billion.
Lisa Su and CFO Jean Hu blamed the drop on lower semi-custom console revenue and higher industry-wide component costs, which lifted graphics card prices and hurt demand.
$6.7 billion in data center revenue—up 107%—more than offset gaming weakness, while AMD’s broader client business rose 6% to $3.8 billion on strong Ryzen and Ryzen PRO sales.
For Q3, AMD guided to about $13 billion in revenue, driven by strong double-digit data center growth, while reaffirming expectations for a second-half gaming decline as consoles age.