Big Walk Turns 12-Player Proximity Chat Into Its Core Puzzle Mechanic
Updated
Updated · IGN · Aug 8
Big Walk Turns 12-Player Proximity Chat Into Its Core Puzzle Mechanic
3 articles · Updated · IGN · Aug 8
Summary
Up to 12 players in Big Walk solve an open world by staying close enough to hear each other, with muffled voices through walls and silence when teammates stray too far.
That proximity chat drives the game’s central idea: groups invent their own names, signals and body-language ciphers to handle puzzles, from blindfolded obstacle courses to synchronized button presses.
Red bean collectibles link those challenges into progression, unlocking tools and transport such as a stalled train and an island-spanning chair lift once enough are returned to towers.
One friction point remains: the save file belongs to the original host, so friends who want to continue without that player must start a new run.
The design helps explain why House House’s co-op adventure stood out at launch, arriving on PS5 as a free PS Plus title after earning a 92 Metacritic score.