Big Walk Sells 1 Million Copies in Under 1 Week as Social Co-op Trend Booms
Updated
Updated · ABC News · Aug 18
Big Walk Sells 1 Million Copies in Under 1 Week as Social Co-op Trend Booms
3 articles · Updated · ABC News · Aug 18
Summary
Less than a week after launch in early August, House House's Big Walk topped 1 million copies sold, a breakout start for the Melbourne studio behind Untitled Goose Game.
Six years in development, the co-op game leans on proximity voice chat, charades-style signaling and teamwork-heavy puzzles rather than conventional solo logic challenges.
Wilsons Promontory anchors the game’s identity: House House used lidar mapping, field recordings and 80-100 native plant models to recreate the Victorian national park at roughly 1:20 scale.
That design arrived as low-budget social multiplayer games surged after COVID lockdowns, with comparable proximity-chat hits such as Lethal Company and Peak selling about 10-20 million copies.