Updated
Updated · Push Square · Aug 10
Beast of Reincarnation Rolls Out 1st PS5 Patch, Switching Cutscenes to Performance Mode
Updated
Updated · Push Square · Aug 10

Beast of Reincarnation Rolls Out 1st PS5 Patch, Switching Cutscenes to Performance Mode

3 articles · Updated · Push Square · Aug 10

Summary

  • Game Freak’s first PS5 update is live now, targeting player complaints with camera tweaks, larger text, story-pacing changes and a remapped interact button.
  • 24fps cutscenes are no longer the default: the patch switches the cinematic setting to Performance mode, while keeping the old Cinematic option available manually.
  • Normal difficulty and bosses across all difficulty levels also received balance adjustments, with the notes detailing a wider pass on enemy encounters but not specifying every combat change.
  • Bug fixes cover V-Sync and upscaling settings resets, unsaved button-icon changes, a blocked Kagura story interaction, a hard-to-find 6th golem in Subcity 01, and an Emma interaction issue.
  • More updates are planned for camera, text size and cutscene presentation, suggesting the game’s rough launch state will keep being revised in the coming months.

Insights

Will Game Freak's newest patch for Beast of Reincarnation alienate hardcore fans by softening its notoriously steep learning curve?
Can post-launch updates truly fix Beast of Reincarnation's core pacing issues, or are these flaws baked into the design?