Updated
Updated · Eurogamer.net · Aug 11
Big Walk Sells 1 Million Copies in 6 Days, Marking Breakout Hit for House House
Updated
Updated · Eurogamer.net · Aug 11

Big Walk Sells 1 Million Copies in 6 Days, Marking Breakout Hit for House House

3 articles · Updated · Eurogamer.net · Aug 11

Summary

  • 1 million copies of Big Walk were sold in its first six days, with publisher Panic announcing the milestone in a social media post.
  • House House’s new release is a multiplayer-only co-op puzzle adventure built around in-game communication, using proximity chat and non-verbal emotes instead of outside voice apps.
  • Groups of 2 to 12 players explore a large open world and solve puzzle, platforming and coordination challenges, making shared play the game’s central hook.
  • Big Walk is available on PS5, Switch 2 and PC, giving indie studio House House a major early commercial win after Untitled Goose Game.

Insights

Will Big Walk's massive success and strict in-game communication tools finally convince co-op gamers to ditch external apps like Discord?
How did a game inspired by COVID isolation sell a million copies in six days by forcing players to abandon traditional voice chat?
After six years of development, what hidden dark secrets lie within Big Walk's 15-hour escape-room-style island adventure?