Updated
Updated · Kotaku · Aug 16
Insomniac's James Stevenson Condemns Millions of Negative Wolverine Posts After September Preview
Updated
Updated · Kotaku · Aug 16

Insomniac's James Stevenson Condemns Millions of Negative Wolverine Posts After September Preview

2 articles · Updated · Kotaku · Aug 16

Summary

  • James Stevenson said the "relentless onslaught" of online reaction to Marvel's Wolverine has made him rethink urging developers to read or post on X, calling the algorithm-driven negativity harmful to mental health.
  • Millions of views went to memes and critical clips after press previews showed Wolverine as a more straightforward, level-based action game rather than the open-world format some players expected from Insomniac.
  • Posts fixated on familiar AAA design tropes, difficulty and a Sentinel encounter some compared to an early-2000s boss fight, quickly overtaking written impressions from the event.
  • The backlash also fits a wider pattern in gaming discourse, where social platforms reward fast, bad-faith pile-ons and can turn pre-release trashing into the main event.

Insights

Despite intense online backlash, why is Marvel's Wolverine still dominating PlayStation pre-orders just weeks before launch?
Could the viral mockery of Wolverine actually be a disguised protest against Sony killing physical games by 2028?
Will social media's relentless negativity force major studios to stop sharing early gameplay footage entirely?