Updated
Updated · Deadline · Aug 13
Liam McIntyre Shapes 200-Year-Old Wolverine for Sept. 15 PS5 Debut
Updated
Updated · Deadline · Aug 13

Liam McIntyre Shapes 200-Year-Old Wolverine for Sept. 15 PS5 Debut

3 articles · Updated · Deadline · Aug 13

Summary

  • Sept. 15 is the release date for Insomniac’s Marvel’s Wolverine, where Liam McIntyre says he aimed to make Logan feel grounded, vulnerable and distinct while handling both voice and motion capture.
  • A younger Wolverine with memory loss drives that approach: Logan starts after an amnesic event, joins Team X, and struggles to understand the rage, nightmares and buried past shaping him.
  • Motion capture forced a different performance style than stunt work, with McIntyre saying Wolverine’s physicality became a team effort with stunt performer Seth Austin while face cameras tracked subtle expression.
  • Hugh Jackman’s long shadow still looms, but McIntyre said the game’s advantage is intimacy—players will experience being Wolverine directly, not just watch him, with Insomniac balancing brutal combat against a more human character arc.

Insights

Can Liam McIntyre’s traumatized, M-rated Logan truly escape Hugh Jackman’s massive shadow when players finally unleash his rage next month?
With launch weeks away, how will Insomniac’s hyper-violent, linear Wolverine experience stack up against their massive open-world Spider-Man success?
If disabling gore is an option, will the game's brutal narrative still deliver the definitive, savage mutant experience fans expect?