Mortal Shell 2 Expands to 25-30 Hours, Improving Combat and Exploration
Updated
Updated · IGN · Aug 15
Mortal Shell 2 Expands to 25-30 Hours, Improving Combat and Exploration
3 articles · Updated · IGN · Aug 15
Summary
Mortal Shell 2 turns the 2020 soulslike into a 25-30 hour action-RPG and largely makes the bigger scale work, with stronger combat variety and a more compelling world despite technical rough edges.
8 melee weapons, 8 sidearms and a doubled shell roster deepen build options, while new active shell abilities, free shell respecs and the Resolve system push players toward aggressive experimentation.
Fallgrim now spreads into a huge hub with 6 outer gates, dense side paths and many mini-dungeons, making exploration a standout even if navigation can feel confusing and the map tools remain limited.
Late-game balance is shakier: grinding and targeted shell builds can undercut bosses, some lock-on and movement actions feel finicky, and weapon respecs refund materials but still burn gold.
The sequel still leans on Mortal Shell's grotesque identity—human-faced spiders, bizarre sidearms and striking bosses—showing the series can scale up without losing its distinct horror flavor.