Updated
Updated · The Verge · Nov 10
House House Admits Under 0.1% AI Code in Big Walk as IGF Jurors Reject Any Use
Updated
Updated · The Verge · Nov 10

House House Admits Under 0.1% AI Code in Big Walk as IGF Jurors Reject Any Use

1 articles · Updated · The Verge · Nov 10

Summary

  • House House said well under 0.1% of Big Walk’s code came from LLM responses, used late in development to tackle technical bugs and third-party code issues.
  • IGF jurors had just published a statement saying they would not vote for games using generative AI in any capacity, citing harmful effects and a sharp rise in AI-assisted entries.
  • Big Walk’s studio said it disclosed the usage in its IGF submission but not on Steam, arguing the platform does not ask for chatbot or code-use disclosures.
  • House House apologized, said it lacked an AI policy during development, and pledged to create a more comprehensive one as the indie game community fights over AI boundaries.

Insights

Will strict anti-AI stances from gaming festivals ultimately hurt small developers who rely on automated tools to survive technical bottlenecks?
If fixing a single bug with AI triggers a festival boycott, are modern coding assistants now a threat to indie developers?