1666: Amsterdam Reveals 2-Character Gameplay Ahead of Late-August Early Access
Updated
Updated · TheSixthAxis · Aug 10
1666: Amsterdam Reveals 2-Character Gameplay Ahead of Late-August Early Access
3 articles · Updated · TheSixthAxis · Aug 10
Summary
A pre-release hands-on showed 1666: Amsterdam is built around Noa’s hunt for the “Originals,” with month-by-month investigations across the first district rather than a straight action demo.
Two playable perspectives drive that structure: Noa fights, blends into 1666 crowds and confronts Nux-powered targets, while Aaron—a cat carrying a 1999 man’s consciousness—slips through buildings to open routes and solve access problems.
Combat looked limited early, but progression adds semi-random skills such as rooftop teleportation and enemy levitation; failure can send Noa to jail and strip recently gained abilities in a light roguelite loop.
Panache plans to launch in Early Access later this month with the first couple of chapters and a recreated slice of Amsterdam, while acknowledging some rough edges in movement, crowd interaction and overall “jank.”
The build also used AI-generated line readings, a choice that could draw scrutiny during Early Access even as the preview argues the game’s investigative design and dual-character setup give it promise beyond Assassin’s Creed comparisons.