Updated
Updated · IGN · Aug 14
IGN Legacy Review Reassesses GTA 2, Praising 10-Point Health System but Faulting Its Retro-Future Setting
Updated
Updated · IGN · Aug 14

IGN Legacy Review Reassesses GTA 2, Praising 10-Point Health System but Faulting Its Retro-Future Setting

2 articles · Updated · IGN · Aug 14

Summary

  • IGN’s latest GTA retrospective says Grand Theft Auto 2 plays better than its 1999 predecessor, highlighting its paid save system, smoother camera and driving, and a new 10-point health bar.
  • Those changes made missions and combat less punishing: cars self-straighten, collisions are reduced, auto-aim eases firefights, and the weapon roster more than doubled with grenades, Molotovs, dual pistols, and the electro gun.
  • The review argues GTA 2 still suffers from an identity problem, with Anywhere City’s retro-futuristic style, more than 60 lookalike vehicles, and plainer districts failing to match the charm of the original game’s cities.
  • Driver’s arrival about five months earlier in 1999 also left GTA 2 feeling technologically behind, as fully 3D action-driving games were already reshaping expectations before the series made its own leap later.

Insights

Did GTA 2's bizarre retro-futuristic identity crisis secretly force Rockstar to completely reinvent the open-world genre?
What forgotten gameplay mechanics from this controversial 1999 sequel might actually be making a surprise return in GTA 6?