IGN Legacy Review Reassesses GTA 2, Praising 10-Point Health System but Faulting Its Retro-Future Setting
Updated
Updated · IGN · Aug 14
IGN Legacy Review Reassesses GTA 2, Praising 10-Point Health System but Faulting Its Retro-Future Setting
2 articles · Updated · IGN · Aug 14
Summary
IGN’s latest GTA retrospective says Grand Theft Auto 2 plays better than its 1999 predecessor, highlighting its paid save system, smoother camera and driving, and a new 10-point health bar.
Those changes made missions and combat less punishing: cars self-straighten, collisions are reduced, auto-aim eases firefights, and the weapon roster more than doubled with grenades, Molotovs, dual pistols, and the electro gun.
The review argues GTA 2 still suffers from an identity problem, with Anywhere City’s retro-futuristic style, more than 60 lookalike vehicles, and plainer districts failing to match the charm of the original game’s cities.
Driver’s arrival about five months earlier in 1999 also left GTA 2 feeling technologically behind, as fully 3D action-driving games were already reshaping expectations before the series made its own leap later.